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Gary Grigsby's Pacific War
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Gary Grigsby's Pacific War : ウィキペディア英語版
Gary Grigsby's Pacific War

''Gary Grigsby's Pacific War'' is a 1992 strategy wargame released by Strategic Simulations, Inc.. It covers World War II in the Pacific between the Japanese Empire and the Allies, which include the USA, the British Empire, the Netherlands, Australia, New Zealand, Canada, the Philippines, and China. The main map of the game stretches from north of the Aleutians to southern New Zealand and Australia, and from the eastern coast of India to the West Coast of North America. It includes aircraft carrier operations, amphibious assaults, surface bombardments/engagements, strategic bombing, kamikazes, and the submarine war against naval and merchant shipping.
The most recent version, 3.2 or the "Matrix Version", is available as a freeware download from Matrix Games.〔(), Pacific War game documentation.〕
The game remains popular despite its age. Those who prefer more variety than available playing against the computer can easily arrange for games via e mail with human opponents by posting to the Matrix Pacific War (Forum )
== Game concepts ==
The role of the player is that of high level command. Players decide what will be attacked or defended, appoint commanders, and provide the resources (aircraft, ships, and land combat units) to accomplish the goals. The lowest level of player control is roughly equivalent to that of a theater commander. Details of combat depend on commanders appointed by the player.
Players exercise control at higher levels, roughly equivalent to having influence in the Japanese Imperial General Headquarters, the UK Imperial War Cabinet, or the US Joint Chiefs Of Staff. Players have the ability in most cases to impose an overall strategy and require shared goals and cooperation between, as examples, the Japanese Army and Navy, UK and the US, or the US Army and USMC. This is not historical.
The game places some restrictions on imposing non-historical strategies and cooperation. The Japanese player cannot abandon China (the Imperial Japanese Army's main goal). The Allied player has land combat units that must remain in the US for its defense and (in the SSI version) land combat units that must remain in Australia. The Allied player is subject to Royal Navy ships being temporarily removed from the game as a simulation of the Royal Navy's global responsibilities. The Allied player can not accelerate the transfer of USN ships to the Pacific theater. USN ships arrive in the Pacific on the historic dates. The ability of each side to overrun China is limited.
The game runs on Preparation Points. Most events in the game consume Preparation Points. The Japanese player receives Preparation Points based on Japan's oil reserve. This means the Japanese player must capture bases with oil early in the game. While early in the game, the Japanese player has superior combat capability, the player cannot exploit this superiority without Preparation Points.
The Allied player receives Preparation Points based on the game date. Available Allied Preparation Points increase as the game progresses. The Allied player has a higher maximum number of Preparation Points per HQ than the Japanese player.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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